Blink wall ray
| Blink wall ray | |
|---|---|
| ZZT-OOP name | N/A |
| Internal ID | 33 (0x21) |
| Character | #char 205 ═ (0xCD) |
| Category | N/A |
| Stats? | no |
| Other traits | |
| Effect on movement | Wall |
| Destructible? | No |
| Uses ZZT-OOP color names? | N/A |
| Blink wall ray | |
|---|---|
| ZZT-OOP name | N/A |
| Internal ID | 43 (0x2B) |
| Character | #char 186 ║ (0xBA) |
| Category | N/A |
| Stats? | no |
| Other traits | |
| Effect on movement | Wall |
| Destructible? | No |
| Uses ZZT-OOP color names? | N/A |
Blink wall rays are special kind of walls emitted by blink walls. They are solid walls with no other intrinsic properties to themselves. The player and other destructible elements can be hurt by them, but technically speaking that is a property of the emitter and not the rays themselves.
Blink wall rays come in two varieties: horizontal and vertical. They only differ in appearance, and in whether a particular configuration of blinkwall can emit or delete them.
Since blink wall rays have no internal name, they cannot be referenced by ZZT-OOP commands such as #change or conditions such as #if any.
Blink wall rays can serve a decorative purpose, for placing the characters #char 205 ═ (0xCD) and #char 186 ║ (0xBA) in arbitrary places with arbitrary colors.
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