Conveyor

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Revision as of 00:29, 24 December 2025 by RT-55J (talk | contribs) (Created page with "{{Element |zzt-oop name=Clockwise |id={{Byte|16}} |char={{CharSwatch|47}} |category=Item |stats=yes |cycle=3 |destructible=no |effect on movement=Wall, Conveyance |uses zzt-oop color=Yes }} {{Element |zzt-oop name=Clockwise |id={{Byte|17}} |char={{CharSwatch|92}} |category=Item |stats=yes |cycle=2 |destructible=no |effect on movement=Wall, Conveyance |uses zzt-oop color=Yes }} '''Conveyors''', referred to internally as '''clockwise''' and '''counter''', are devices that...")
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Conveyor
ZZT-OOP nameClockwise
Internal ID16 (0x10)
Character#char 47 / (0x2F)
CategoryItem
Stats
Default cycle3
Other traits
Effect on movementWall, Conveyance
Destructible?no
Uses ZZT-OOP color names?Yes
Conveyor
ZZT-OOP nameClockwise
Internal ID17 (0x11)
Character#char 92 \ (0x5C)
CategoryItem
Stats
Default cycle2
Other traits
Effect on movementWall, Conveyance
Destructible?no
Uses ZZT-OOP color names?Yes

Conveyors, referred to internally as clockwise and counter, are devices that move any pushable element in their 8 adjacent tiles around in a circle (with the direction depending on their type). Conveyors can be used to make one-way passages that object can still pass through, to make movement awkward, or for other purposes.

Despite moving pushable objects, conveyors do not actually push them. This means, for instance, that if you have a line of boulders exiting a tunnel of conveyors, that the boulders will go no further than the farthest-most adjacent tile of the last conveyor. Conversely, this also means that it is possible for the player to push a row of boulders against the direction of conveyor movement (at least, until the player itself comes into contact with the conveyors).

Conveyors do not work on on sliders.

Bugs

Conveyors have two main bugs. One is a visual glitch that prevents an element from being drawn under certain circumstances. Another is a glitch that can cause stats to swap order, which can even delete the player under certain circumstances (!!).

A detailed explanation of these glitches can be found in this forum post.

TODO: Bring the information from that forum post over to this here wiki.