Ammo: Difference between revisions
Jump to navigation
Jump to search
(Stub page: populate templates) |
m (1. changed "a pain" to "time-consuming." 2. Added a line about the message displayed when first picking up ammo.) |
||
(One intermediate revision by one other user not shown) | |||
Line 10: | Line 10: | ||
|uses zzt-oop color=no | |uses zzt-oop color=no | ||
}} | }} | ||
The '''ammo''' element is ZZT's built-in method for giving the player ammunition. | |||
Picking up an instance of ammo increments the player's [[Ammo (counter)|ammo counter]] by 5 shots. The amount is not configurable, making it time-consuming for the player to pick up a large quantity of it. For this reason, many modern ZZT worlds do not use ammo for its intended purpose, and instead substitute an [[object]] that [[Give|#gives]] ammo, or initialize the [[world]] with a non-zero ammo counter. | |||
The first time a player picks up ammo during a game, the following message is displayed: "Ammunition — 5 shots per container." | |||
Ammo is useful as a means of programmatically obtaining dark cyan, e.g., by [[Change|#changing]] another item to ammo and back. | |||
{{ElementsNavbox}} | {{ElementsNavbox}} |
Latest revision as of 22:34, 13 February 2021
Ammo | |
---|---|
ZZT-OOP name | ammo |
Internal ID | 5 (0x05) |
Character | #char 132 ä (0x84) |
Default color | dark cyan on black (0x03) |
Category | item |
Stats? | no |
Other traits | |
Effect on movement | pushable |
Destructible? | no |
Uses ZZT-OOP color names? | no |
The ammo element is ZZT's built-in method for giving the player ammunition.
Picking up an instance of ammo increments the player's ammo counter by 5 shots. The amount is not configurable, making it time-consuming for the player to pick up a large quantity of it. For this reason, many modern ZZT worlds do not use ammo for its intended purpose, and instead substitute an object that #gives ammo, or initialize the world with a non-zero ammo counter.
The first time a player picks up ammo during a game, the following message is displayed: "Ammunition — 5 shots per container."
Ammo is useful as a means of programmatically obtaining dark cyan, e.g., by #changing another item to ammo and back.
Elements | |
---|---|
Special | |
Items | |
Terrain | |
Creatures | |
Text |