Ammo: Difference between revisions
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(Flesh out ammo article a bit) |
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The '''ammo''' element is ZZT's built-in method for giving the player ammunition. | The '''ammo''' element is ZZT's built-in method for giving the player ammunition. | ||
Picking up an instance of ammo increments the player's [[ | Picking up an instance of ammo increments the player's [[counter|ammo counter]] by 5 shots. The amount is not configurable, making it time-consuming for the player to pick up a large quantity of it. For this reason, many modern ZZT worlds do not use ammo for its intended purpose, and instead substitute an [[object]] that [[Give|#gives]] ammo, or initialize the [[world]] with a non-zero ammo counter. | ||
The first time a player picks up ammo during a game, the following message is displayed: "Ammunition — 5 shots per container." | |||
Ammo is useful as a means of programmatically obtaining dark cyan, e.g., by [[Change|#changing]] another item to ammo and back. | Ammo is useful as a means of programmatically obtaining dark cyan, e.g., by [[Change|#changing]] another item to ammo and back. | ||
{{ElementsNavbox}} | {{ElementsNavbox}} | ||
Latest revision as of 12:55, 24 December 2025
| Ammo | |
|---|---|
| ZZT-OOP name | ammo |
| Internal ID | 5 (0x05) |
| Character | #char 132 ä (0x84) |
| Default color | dark cyan on black (0x03) |
| Category | item |
| Stats? | no |
| Other traits | |
| Effect on movement | pushable |
| Destructible? | no |
| Uses ZZT-OOP color names? | no |
The ammo element is ZZT's built-in method for giving the player ammunition.
Picking up an instance of ammo increments the player's ammo counter by 5 shots. The amount is not configurable, making it time-consuming for the player to pick up a large quantity of it. For this reason, many modern ZZT worlds do not use ammo for its intended purpose, and instead substitute an object that #gives ammo, or initialize the world with a non-zero ammo counter.
The first time a player picks up ammo during a game, the following message is displayed: "Ammunition — 5 shots per container."
Ammo is useful as a means of programmatically obtaining dark cyan, e.g., by #changing another item to ammo and back.
| Elements | |
|---|---|
| Special | |
| Items | |
| Terrain | |
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