Lion: Difference between revisions
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'''Lions''' are a type of built-in enemy in ZZT. They move around semi-randomly, | '''Lions''' are a type of built-in enemy creature in ZZT. They move around semi-randomly, with a tendency to seek out the player. They can only do damage on contact, which destroys the lion as well. | ||
The chance of a lion following the player as opposed to moving randomly is <code>((P1 + 1) * 0.1)</code>, where <code>P1</code> is equal to <code>Intelligence - 1</code>. As such, in the default editor, it's possible to create lions with player-seeking behaviour expressed within between 10% and 90% of movements. | |||
[[Category:Elements]] | [[Category:Elements]] | ||
{{ElementsNavbox}} | {{ElementsNavbox}} |
Revision as of 21:29, 7 February 2021
Lion | |
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ZZT-OOP name | lion |
Internal ID | 29h |
Character | #char 234 Ω (0xEA) |
Default color | red on black (0x0C) |
Category | creature |
Stats | |
Default cycle | 2 |
P1 | Intelligence |
Other traits | |
Score when shot | 1 |
Effect on movement | pushable, squishable |
Destructible? | yes |
Uses ZZT-OOP color names? | no |
Lions are a type of built-in enemy creature in ZZT. They move around semi-randomly, with a tendency to seek out the player. They can only do damage on contact, which destroys the lion as well.
The chance of a lion following the player as opposed to moving randomly is ((P1 + 1) * 0.1)
, where P1
is equal to Intelligence - 1
. As such, in the default editor, it's possible to create lions with player-seeking behaviour expressed within between 10% and 90% of movements.
Elements | |
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Special | |
Items | |
Terrain | |
Creatures | |
Text |