Ammo
Jump to navigation
Jump to search
Ammo | |
---|---|
ZZT-OOP name | ammo |
Internal ID | 5 (0x05) |
Character | #char 132 ä (0x84) |
Default color | dark cyan on black (0x03) |
Category | item |
Stats? | no |
Other traits | |
Effect on movement | pushable |
Destructible? | no |
Uses ZZT-OOP color names? | no |
The ammo element is ZZT's built-in method for giving the player ammunition.
Picking up an instance of ammo increments the player's ammo counter by 5 shots. The amount is not configurable, making it a pain for the player to pick up a large quantity of it. For this reason, many modern ZZT worlds do not use ammo for its intended purpose, and instead substitute an object that #gives ammo, or initialize the world with a non-zero ammo counter.
Ammo is useful as a means of programmatically obtaining dark cyan, e.g., by #changing another item to ammo and back.
Elements | |
---|---|
Special | |
Items | |
Terrain | |
Creatures | |
Text |