Lion: Difference between revisions

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(Created page with "{{Element |name=Lion |zzt-oop name=lion |category=creature |id=29h |color=red on black (0Ch) |char=234 (EAh) |stats=yes |movement effect=pushable, squishable |put color=red }}...")
 
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|zzt-oop name=lion
|zzt-oop name=lion
|category=creature
|category=creature
|id=29h
|id={{Byte|41}}
|color=red on black (0Ch)
|color={{ColorSwatch|fg=red|bg=black}}
|char=234 (EAh)
|char={{CharSwatch|234}}
|stats=yes
|stats=yes
|movement effect=pushable, squishable
|cycle=2
|put color=red
|p1=Intelligence
|score=1
|destructible=yes
|effect on movement=pushable, squishable
|uses zzt-oop color=no
}}
}}
'''Lions''' are a type of built-in enemy creature in ZZT. They move around semi-randomly, with a tendency to seek out the player. They can only do damage on contact, which destroys the lion as well.


'''Lions''' are a type of built-in enemy in ZZT. They move around semi-randomly, tending to seek out the player (depending on the lion's intelligence). They can only do damage on contact, which destroys the lion as well.
The chance of a lion following the player as opposed to moving randomly is <code>((P1 + 1) * 0.1)</code>, where <code>P1</code> is equal to <code>Intelligence - 1</code>. As such, in the default editor, it's possible to create lions with player-seeking behaviour expressed within between 10% and 90% of movements.
 
[[Category:Elements]]
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Latest revision as of 19:11, 13 February 2021

Lion
ZZT-OOP namelion
Internal ID41 (0x29)
Character#char 234 Ω (0xEA)
Default colorred on black (0x0C)
Categorycreature
Stats
Default cycle2
P1Intelligence
Other traits
Score when shot1
Effect on movementpushable, squishable
Destructible?yes
Uses ZZT-OOP color names?no

Lions are a type of built-in enemy creature in ZZT. They move around semi-randomly, with a tendency to seek out the player. They can only do damage on contact, which destroys the lion as well.

The chance of a lion following the player as opposed to moving randomly is ((P1 + 1) * 0.1), where P1 is equal to Intelligence - 1. As such, in the default editor, it's possible to create lions with player-seeking behaviour expressed within between 10% and 90% of movements.